I have tried everything I can think of but wonder if anyone has experience in this and can suggest what I may be doing wrong or if it might be a bug. I am using the same short bow with +3 arrows on all 3 wood elves who have the same stats - everything is identical. Right click on him and select the skills you want to be trained in. By then, the mob is on my main and we have to go into melee combat. Go to your trainer (he is at the fire between the rangers guild and the archery field). Sometimes they both shoot 1-3 seconds later after my main, but sometimes they don't shoot at all. Skills will raise your skill for your abilities and spells. Used to assist with keeping bazaar prices competitive. Unfortunately, it seems this only works about 50% of the time and when it does, there is major delay between when my main fires, and when the autofollowers do. The most-used all class box assistant, for beginners and experts. This should have them perform a ranged attack simultaneously as my main from their bows, just like how it works with casters. I have also verified that they are targeting the mob my main has targeted. Different level ranges of hotzones will unlock on progression servers depending on what expansion is unlocked. After I select my target main macro, I then click the assist button as normal which sends the command to the other two rangers in my group who are on autofollow. I setup the multibox tool to use the action bar and assigned /autofire to the 2nd slot. ![]() Rangers kind of get the best of all worlds at avoiding those mechanics.Currently, I decided to play a 3 box all ranger group on Ragefire just to see how quick I can level with the ranged DPS, focusing on archery. It is close enough that none are considered under performers if played to their potential. ![]() ![]() Some are fire immune, or silence, or have aoe that the melee want to be dodging. It really depends fight to fight but at the moment the top spot can go to a ranger, wizzy, or necro depending on mechanics. In PoP rangers monks and rogues are all really close at the top again. Not front loading agro on non-rooted mobs really hurts wizards, so does fights taking a really long time. In velious monks and rogues will be top when they disc, wizzies and necros will be neck and neck with them when they don't. General Ranger Guides: 1.0 Epic: 1.5 Epic Pre-Quest: 1.5 Epic: 2. Wizards necros and monks are are all really close. For a long time the EQ Test Server has hosted its own. Depends a lot on fight duration but in luclin rangers with luclin bows are gonna be #1. The default modes are: Say, Tell, Shout, Out of Character, Auction, Group, Guild, Raid, and Fellowship. Luclin: Wizards and necros, rangers when Trueshot is up I stopped playing before Luclin so I can't really speak about necros in that era, but I suspect it drops significantly since necro AA's in Luclin are pretty bad. On some servers, the bow was even given to classes other than a ranger. So if you were not in melee range of the mob (such as from dodging an aoe) the melee people would not see a large portion of your damage so it's generally best to parse yourself. An EverQuest Progression Server is a special server that launches with only. This allows players to enjoy each era and expansion in order, similar to how the. Additional content and expansions then unlock over time, depending on the specific rules of the various servers. The funny thing about dots is the damage emotes from the caster, not the enemy. An EverQuest Progression Server is a special server that launches with only a subset of the game's content (usually just the game's original zones). ![]() Some examples that come to mind would be Vulak, Dain, Lady Nev (yes), Statue/Idol, Yelinak, but then there are others where you're pretty much useless on damage such as AoW and a couple others. Things change a bit in velious, there's a lot of fights where necros really shine. On select fights you can do very well and occasionally top charts, but just like in classic if you averaged out the entire expansion monks seem to be #1. In Posky the only class more worthless than a necro is a wizard, and you'll be a complete non-factor for Nagafen. In classic it can be pretty difficult to pick up a BCG which makes a sizable upgrade to your damage, but you should be doing very well on Vox, CT, and Dracoliche. You asked about how caster classes can do on TLP's because you're curious about Coirnav, my experience as a necro on Agnarr from classic-velious was that there were many targets I would consistently be #1 in damage. Monks will not be #1 dps on every fight, but if you were to average them out across the board, they have a clear advantage in total damage, especially in trash heavy zones such as ntov. For example if you were clearing ntov with only monks as your dps, it would take a lot less time than if you only had necros as your dps. It was pretty clear to me though that overall, monks do best for the effort involved.
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